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Example6.c
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C/C++ Source or Header
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1990-01-30
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4KB
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157 lines
/* Example6 */
/* This program will open a low-resolution, non-Interlaced, 4 colour */
/* Custom Screen. It will after 5 secondes start to change the screens */
/* colours, and will after a while close the screen and exit. */
/* If your program is using Intuition you should include intuition.h: */
#include <intuition/intuition.h>
struct IntuitionBase *IntuitionBase;
struct GfxBase *GfxBase;
/* Declare a pointer to a Screen structure: */
struct Screen *my_screen;
/* Declare and initialize your NewScreen structure: */
struct NewScreen my_new_screen=
{
0, /* LeftEdge Should always be 0. */
0, /* TopEdge Top of the display.*/
320, /* Width We are using a low-resolution screen. */
200, /* Height Non-Interlaced NTSC (American) display. */
2, /* Depth 4 colours. */
0, /* DetailPen Text should be drawn with colour reg. 0 */
1, /* BlockPen Blocks should be drawn with colour reg. 1 */
NULL, /* ViewModes No special modes. (Low-res, Non-Interlaced) */
CUSTOMSCREEN, /* Type Your own customized screen. */
NULL, /* Font Default font. */
"MY SCREEN", /* Title The screen' title. */
NULL, /* Gadget Must for the moment be NULL. */
NULL /* BitMap No special CustomBitMap. */
};
main()
{
/* Open the Intuition Library: */
IntuitionBase = (struct IntuitionBase *)
OpenLibrary( "intuition.library", 0 );
if( IntuitionBase == NULL )
exit(); /* Could NOT open the Intuition Library! */
/* Before we can use the function SetRGB4() we need to open the */
/* graphics Library. (See chapter 0 INTRODUCTION for more */
/* information.) */
GfxBase = (struct GfxBase *)
OpenLibrary( "graphics.library", 0);
if( GfxBase == NULL )
{
/* Could NOT open the Graphics Library! */
/* Close the Intuition Library since we have opened it: */
CloseLibrary( IntuitionBase );
exit();
}
/* We will now try to open the screen: */
my_screen = (struct Screen *) OpenScreen( &my_new_screen );
/* The "(struct Screen *)" is not necessary but it tells the compiler */
/* that the function OpenScreen() returns a pointer to a Screen */
/* structure. (See chapter "Amiga C" for more information) */
/* Have we opened the screen succesfully? */
if(my_screen == NULL)
{
/* Could NOT open the Screen! */
/* Close the Graphics Library since we have opened it: */
CloseLibrary( GfxBase );
/* Close the Intuition Library since we have opened it: */
CloseLibrary( IntuitionBase );
exit();
}
/* We have opened the screen, and everything seems to be OK. */
/* Wait for 5 seconds: */
Delay( 50 * 5);
/* Change colour register 1 to red: */
SetRGB4( &my_screen->ViewPort, 1, 15, 0, 0 );
/* Wait for 1 second: */
Delay( 50 * 1);
/* Change colour register 1 to green: */
SetRGB4( &my_screen->ViewPort, 1, 0, 15, 0 );
/* Wait for 1 second: */
Delay( 50 * 1);
/* Change colour register 1 to blue: */
SetRGB4( &my_screen->ViewPort, 1, 0, 0, 15 );
/* Wait for 1 second: */
Delay( 50 * 1);
/* Change colour register 1 to white: */
SetRGB4( &my_screen->ViewPort, 1, 15, 15, 15 );
/* Wait for 1 second: */
Delay( 50 * 1);
/* Change colour register 0 to black: */
SetRGB4( &my_screen->ViewPort, 0, 0, 0, 0 );
/* Wait for 1 second: */
Delay( 50 * 1);
/* Wait for 5 seconds: */
Delay( 50 * 5);
/* We should always close the screens we have opened before we leave: */
CloseScreen( my_screen );
/* Close the Graphics Library since we have opened it: */
CloseLibrary( GfxBase );
/* Close the Intuition Library since we have opened it: */
CloseLibrary( IntuitionBase );
/* THE END */
}